The Gentlemen of the South Sandwiche Islands
Unlike many of the games we see in America, this is not simply a rehash of an already popular game. This game is unique, whimsical, and really has character.
Unlike many of the games we see in America, this is not simply a rehash of an already popular game. This game is unique, whimsical, and really has character.
I must say that I love this game. I can certainly see us playing this one again and again and again.
It’s simple, but thought invoking, and is a short game, which makes it a nice little filler. It’s hard to find filler games that have some meat to them, because meat usually takes time, but this game did a pretty good job of accomplishing this.
I like this game. I think it was well designed and carefully thought out. The components are quality, and the game scales nicely.
I suspected the game to be all fluff and no substance. I mean, come on, the selling point of the game is the bazillion cute different rubber duckies that you can buy to customize it. With a gag like that, who needs there to be an actual game? What I found pleasantly surprised me, for the second time.
I love Khet, don’t get me wrong, but for someone who already owns the original game, I didn’t find Khet 2.0 to have enough changes to really merit buying the new set.
Game speed, unique mechanics, and logic without unnecessary complexity means that this game will have a place on my shelf for many many more years to come.
Zendo creates a landscape for extreme logical deduction like no other game I have played, and I am itching to play it again.
Ultimately, this wasn’t the best abstract logic game I have ever played, but for fifty cents, I certainly couldn’t go wrong.
The biggest downfall of this game, in my mind, is also one of it’s strengths: You could play this game by yourself.