Oil Springs of Catan is an expansion for “Settlers of Catan”.
This blog assumes that you are familiar with “Settlers of Catan”.
“Oil Springs of Catan” reads like a scary “end of times” brochure in which global warming causes the sea to boil and steam the human race alive, like lobsters. Ok, maybe the rules don’t have those kinds of graphic details, but losing a powerful, resource generating, “8″ is pretty much the same thing. And that is exactly what will happen if you don’t destroy that oil immediately!
Oil Springs of Catan forces players into some tough economic and environmental situations via the introduction of oil. The sticky, environment polluting substance is very powerful and thus a very tempting resource that springs forward from the ground when it’s number is rolled. You can also wage your own wars over the vicious goo, using soldiers to steal oil from players, rather than resources.
So, what good is oil? Well, there are three basic things that you can do with it. You can trade in one glob of oil for two copies of any one resource, or you can trade in oil to upgrade a city to a metropolis, or you can destroy the oil in order to protect the planet. While getting resources is an obvious advantage, destroying oil seems less advisable. However, the designers thought ahead in an effort to make this more attractive. For every three globs of oil you destroy you receive one victory point. Also, like the “Largest Army” bonus you can achieve the “Environmental Champion” bonus by destroying three globs of oil.
But what about the hell fire and destruction? Well, every time you use a glob of oil to make resources or a metropolis a counter is moved further along on a doomsday track. When the counter reaches the end of the track a disaster occurs. Disasters come in two flavors: A.) destroy a number on the board or B.) destroy all coastal towns. Destroying coastal towns is like having a hurricane. It stinks to lose your town, but you can rebuild. Losing a number on the board is more akin to an oil spill. That land is ruined and will be barren of resources for the rest of the game. ”Not so bad” you say? Well, once a given number of these disasters occurs, the game immediately ends. The world is destroyed and we all perish.
So what was our experience with the game? The first half really didn’t see much oil being produced. An occasional glob, here and there, would become available. Mostly, on the whole the first half really played just like the regular game.
The second half started seeing a lot more oil. People had expanded out to the other oil producing numbers and suddenly the game started to change. My players and I were largely irresponsible with our new resource and found ourselves trading it in for resources and building huge infrastructures. It was great! And then the catastrophes started happening.
First they came for the number nine Sheep, but I didn’t worry, because I wasn’t on the number nine sheep.
Then they came for the number three Bricks, but I didn’t worry, because who really cares about threes?
But then they came for my number eight wheat, and there was no wheat left for me.
It was horrible. The crops were destroyed left and right as our greedy nature first caused the problem, and then the destruction of our natural way of producing goods perpetuated it. In the end a lone player squeaked out a win before total annihilation did us all in, but we were standing on the cliff staring into abandon when it occurred.
In the end, we found this to be a very interesting expansion. The choices it offered players were intriguing, and timely due to current events. I would have liked to see oil play a bigger role in the early game, but ultimately I think we didn’t see that because of dice rolls, rather than any flaws in the mechanics. Ultimately, we had fun, and this put an interesting spin on an old favorite.