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Fits: Tetris meets the table top

Ascension

A close friend of mine brought this game over on an extended visit. She described it as “like Tetris”, and while I like the old nintendo game, playing this on a table top didn’t really thrill me greatly. I mean how interesting could that really be?

So given that our Friday night gaming group had dwindled to only a handful, we decided we would give this one a try, as it only supports 2-4 players and she was very gung-ho to have us give it a try. And I must admit that I was pleasantly surprised.

This is a game I think would play basically the same for one player all the way up to four players, because everyone plays on their own board. The trick comes in that you are playing for points, and thus trying to score more points than any other opponent, which could simply be your past best score.

Ascension

How it works is that each player started with a different start piece, which they positioned on one of the tracks and then slid straight down into position. Once on the tracks, you could not move it left or right, which is a big difference between Fits and Tetris. Then a deck of cards are flipped over, one at a time, revealing the next piece to be played by everyone, which must be positioned in the same way.  Once all the pieces were played the score was tallied.  Each plain dot left uncovered was -1 point.  Each special dot had its own value if left uncovered, either plus or minus.  This caused you to want to leave holes in certain places, but not others, also a major deviation from Tetris.

The game is played in four rounds, each round having its own board with different strategies.  Other boards can also be found for printing on boardgamegeek.com. The winner is the person with the highest score at the end of those four rounds.

The winner of our group was the gal that brought the game, she beat us all soundly, with the rest of us coming in in the negatives for the final score.  Of course these painfully low scores caused a lot of cursing on the parts of us new players, but I believe over the course of a few more games we could get a lot better.

The biggest downfall of this game, in my mind, is also one of its’ strengths.  You could play this game by yourself.  You are the only one affecting your board, and thus it’s really more like a group of people all sitting around playing solitaire games.   However, with our group, there was a lot of cursing our misfortune and begging for the next piece to be the one we needed, and that kept it amusing and interactive.

This entry was posted by The_Null_Entry on Sunday, September 12th, 2010 at 3:08 pm and is filed under Abstract Logic Games, Board Game Reviews .
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