Lexigo – lots of good elements combined into one package

Stepping into a Half Priced Books with friends, I can never help but stop by their little section of games to see if someone has turned in a treasure. What I found was a copy of a word game I was not familiar with.

Lexigo is a word game that combines racing around elements present in “Amuse Amaze” with the traditional tile laying of “Scrabble”, and with a healthy dollop of “Go Out First” mentality.  The big twists are that the game is played with hex shaped tiles and there is no board. This creates a much more free form game that eliminates the confines of a board and orthogonal only play.

Each player starts the game with 14 tiles and a translucent colored hex piece.  Six of your tiles are turned face up for everyone to see.  The other 8 go in a stack face down beside you.  It is your goal to get rid of all your tiles first.  Your translucent hex piece goes anywhere on a ring of six letters that are randomly drawn to create the initial board.

A game of Lexigo in progress.

On your turn you can play any number of the face up tiles you have in front of you on the board.  But, and this is a big but, you must be able to move your translucent hex piece along all of these letters to create a word, starting with the letter your piece was sitting on.  So if your opponent ends their word with an ‘X’ your next word must start with an ‘X’.

This made for very interesting game play.  Not only did you need to be able to think of long words, but those words must start with a specific letter, and it was advantageous to only use words that ended in common letters.  A lot to think about!

“I only like games where I can back stab people!”  We can accommodate that too.

If your piece passes over anybody else’s piece, you can move their piece to any spot on the board.  There were two major strategies with this:  1.) Place them on a really hard letter, like ‘x’, so they would have a very hard time making a word.  or 2.) Place them in the middle of the board, so they would have to spell a pretty big word before they could get to the edge where they could lay more letters.  Both of these are cruel, and both were used viciously in our games.

Overall, I really liked this game.  It did have the problem that most word games do: “is it my turn yet?” syndrome.  But overall, the solid game play made up for this fact.

This entry was posted by The_Null_Entry on Wednesday, February 16th, 2011 at 4:42 pm and is filed under Board Game Reviews, Word Games . You can follow any responses to this entry through the RSS 2.0 feed. You can skip to the end and leave a response. Pinging is currently not allowed.

Leave a Reply