Redneck Life: Good for a laugh, but don’t expect deep game play.

Redneck Life

One of the games we were lucky enough to have passed our way during Gen Con of 2010 was Redneck Life.  It’s a game I had seen around more than once, and thus was pretty excited to take it for a test drive.  What I found was a very funny roll and move game.

The name of the game is Redneck Life.  Note the Life part of the name.  Why?  Because that’s basically all this game is, a rehash of Life.  The difference is that it has been over laid with a very funny redneck theme, suitable only for adults.  In this game the forced stops happen when you finish your education (2nd through 12th grade are all possible) and get a career befitting your level of education.  When you first get married, then divorced, then remarried, and you buy your home which can range from a camper to a shack, and when you buy your first mode of transportation.  I say transportation because it could be a car, but it could also be a donkey.  All of these stops allow for a few more choices than your typical game of life, which is nice.

When we sat down to give this game a spin, there was four of us total, a good number for this game.  One of my players had played a demo of the game before, but really couldn’t remember many of the specifics of the rules.  The rest of us were newbies.  So I whipped out the rules and began reading.  Less than five minutes later I had a really good grasp on how the game should be played.  There wasn’t many ambiguities, nor were the rules so over detailed that we felt we would never get through.  A big kudos to the writers of those rules, more games should follow your lead!

Redneck Life Board

Redneck Life Board

About an hour into the game we started having some mumbled ‘are we done yet?’ moments.  The board’s track spirals inward and we had barely completed the outer most spiral.  I remembered reading in the rules that a third die could be added to help speed the game up, so we whipped out a spare and away we went.  This picked up the pace a lot and got us to the finish before we started to mutiny. Personally I think the game should always be played with three dice, from the get go, because otherwise you’re ready to strangle yourself before it’s over.

In the end, did I enjoy the game? Yes.  Would I play it again? Yes.  How about playing it a third time?  Nope, sorry I think I have had my fill.  There in lies the problem with these kinds of games.  It was a hilarious game, we laughed heartily at all the jokes.  However, after all those jokes are heard, there just really isn’t anything else holding this game afloat.

This entry was posted by The_Null_Entry on Thursday, August 26th, 2010 at 4:32 pm and is filed under Board Game Reviews, Theme Games . You can follow any responses to this entry through the RSS 2.0 feed. You can skip to the end and leave a response. Pinging is currently not allowed.

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