I’m not much of a video game player, but I will freely admit that I like “Resident Evil”. There is nothing quite like popping off zombies, especially on systems such as the Wii which brings back the fun of ‘duck hunt’ again, now just with infinitely cooler targets (and no laughing dog!). So when a friend pointed out that Resident Evil had released a deck building game, I was rather excited.
I love deck building games. It’s probably my favorite new mechanic to emerge in the last few years. It brings all the fun of a magic draft together with the cost effectiveness of a board game. Love it!
So after checking out the website, watching demo videos, and generally drooling for days, I broke down and splurged by running off to my local game store and picking up a copy. With the crinkling cellophane in hand, I unwrapped the treasure and dug into the rules.
The art that they chose is stunning. It’s all beautiful screen shots from the games, and this adds a nostalgic fun. “Oooo… the licker! I remember facing him! It took me seven times before I was able to kill him by… You get the picture. Being a stickler for components, I noticed more than a couple things that kinda ticked me off.
Firstly, the cards are very cheap. It’s a card game, there isn’t any other special components to drive up their price. They didn’t even give you the tokens you need to keep track of your life or turns. And yet, they couldn’t seem to find it in their hearts to give you decent cards. They are exceptionally thin, and bend so easy they are nearly impractical for play.
Secondly, they were not at all kind to the person in the household that has to put the game away. Instead of giving you a cardboard insert for the box that labels all thirty of the little slots, they simply numbered them. Then to put the game away properly (and thus be able to set up the next game with any sort of efficiency), they expect you to reference back and forth to the back of the manual which tells you which slots the cards are suppose to go in. This causes much hate to rise up in me.
Component problems aside, from the demos of how the game played online, I was still excited. I called over my gaming buddy that evening to give it a test drive with me. It was a touch on the late side, but I didn’t have to get up the next morning, and the box said a game only lasts about 45 minutes.
… two hours later…
Long before we ever hit the condition that caused the game to end, killing the biggest monster in the deck, I was “over it”. A few unwise choices early on had left me crippled most of the game. Add that to the fact that the game just would never end, and needless to say, I was more than a touch disappointed with my purchase.
My gaming buddy and I agreed though, maybe it just doesn’t play well with two players. Not to mention we had played it on story mode, and there was still mercenary mode to try out too. We would give this another shot.
The next time we played was a couple days later. I had now assembled a group of four, including myself and the gaming buddy from before. This time we had more people and we would try Mercenary mode. This mode was on a turn limit, rather then being forced to kill the big baddy. This time it wouldn’t take two hours, right? Well, that’s true, it didn’t take two hours. Instead it only took about 15 minutes. There was no satisfaction to the game play. Once again, I was left terribly unsatisfied.
Ok, determined to give this game a fair shot, we tried story mode again but with all four people. Maybe that is the key to success here! Nope, wrong again. It still took about two hours. The big baddy ended up being the very last monster to die. We were all very much over it now.
I was so disappointed. It was another deck building game, in a really cool theme, combining elements that we love from Dominion, with some of the neater aspects of Ascension, and yet… failure. Really the game seems to lack polish. If only they would have playtested it a bit more, surely they would have seen the error of their ways and been able to tweak it accordingly.
This clear lack of playtesting reminds me of another game company that I despise and has thankfully gone the way of the dodo: Eagle games. They to put out games with really neat themes and no follow through.
So all said and done, I don’t think I would waste my money on this game. The game designers seemed to focus too much on the pretty pictures and theme (which is admittedly what drew me in), and didn’t spend even half as much time making it play well.
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