Telestrations Against Humanity

My gaming group fell upon two new favorite party games over the past few years:  Telestrations and Cards Against Humanity.  Telestrations is a hybrid between Pictionary and Telephone, while Cards Against Humanity (CAH) is a politically incorrect re-imagining of Apples to Apples.  CAH is always raunchy, dirty, and all around in bad taste.  It’s what makes the game such a riot.  In contrast, Telestrations doesn’t necessarily have to be dirty, however, with my group of gamers, it certainly always seems to turn out that way.

Before you go any further, you have to understand that we are a group of adults, all in our late 20’s to early 40’s.  And our game nights have a way of periodically leaning a little more on the adult side.  This is our time to let our hair down and have fun.  That being said, if you are not an adult who appreciates bawdy humor, go ahead and skip this article.  

So one day, one of my gamers had a brilliant idea: let’s combine our two favorite party games.  We would swap out the cards originally in Telestrations for the cards in Cards Against Humanity.  We always tend to get a good laugh when Telestrations turns dirty, so why not start there and see where it goes.  After all, who wouldn’t want their secret word to be “jerking off into a pool of children’s tears”, “historically black colleges”, or “Michael Jackson”.  These are great places to start!

We recognized right off the bat that some of the Cards Against Humanity cards simply can not be drawn.  Such as, one of the cards that were drawn last night was “Words, words, words”.  How can you draw that?  So we decided that each round, players would start with a hand of five cards, and they could pick any word they liked to start with as their “Secret Word”.  This seemed to work really well, as there was always at least one in your hand that you could draw.

Over the course of the game, we noticed a few things.  The typical refrains of “I’m sorry…” as you passed your book seemed to triple in volume.  While a book would occasionally go off the track into weird places in a normal game, nearly every book took a left turn at Albuquerque at one point or another.  It was simply bound to happen.  What was new was the instances of unintelligent mumbling that replaced the “I’m sorry…”s at some points.  You really knew you were in trouble when you were passed a book like that.

This past year our group ran this game as an event at Gen Con.  We did a “Win the Game” event where people could walk away with both a copy of CAH and a copy of Telestrations if they won.   We instituted one new house rule that I love for Telestrations, the blind pick.  Rather than the scoring normally associated with Telestrations, at the end of the round one person counted to three, at which point everyone would pick the book they liked the best, and the person who owned that book would receive one point. Person with the most points was the winner.  Everyone had a great time, and a winner was clear and easy to declare, without all of the scoring in Telestrations that we normally left out.

Want to give Telestrations Against Humanity a try?  Swing on in to Game Paradise, where both games are available and the staff is happy to help teach the game to you and your friends. 

 

This entry was posted by The_Null_Entry on Wednesday, January 29th, 2014 at 1:00 pm and is filed under Board Game Reviews, Other, Party Games, Random Things that Fall out of my head . Editing for this post was performed by Indy_Mario , JoshRotella . You can follow any responses to this entry through the RSS 2.0 feed. You can leave a response, or trackback from your own site.

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