Twixt – Superb game play meets outstanding logic


My husband and I play a lot of chess.  That was the first game we played regularly on our journey down the gaming rabbit hole.  We still break it out in fact, especially over lazy dinners when it’s just the two of us.  But then came Twixt.  Twixt is now one of our games of choice when it’s just the two of us sitting down for an evening together in a competition of wits.

I must admit upfront that I am a sucker for abstract logic games.  I eat them up.  Perhaps it’s the computer programmer in me that thrives on creating logical conclusions and problem solving, but whatever it is, I can hardly say no to a good abstract logic game, or even a bad one in some cases.

But Twixt is far from a “bad one”, in fact I think this soundly resides in my top three favorite abstract logic games of all time ( Chess, Quarto, and Twixt in no particular order).  What makes this game so brilliant is in it’s stunning simplicity and tremendous balance.

Twixt Board

The game is played on a board covered in holes.  The goal is to create a line from one side of the board to the other. On each turn a player places one peg and adds one or more connectors if they choose (which you usually will).   All connections are of an exact length which equates to one hole over and two holes up (or some combination there of), just like the movement of a knight in chess.  At the beginning of your turn you may remove connectors if it is appropriate.  That’s it.  You now know all the rules of Twixt.  Easy right?

And then the brilliance of the logic starts in.  How to create walls to detour your opponent, or set traps with multiple exits for you, or manipulate connectors to create paths your opponents didn’t see coming.  Or how about simply stop a path that is already clear in the lead? This really is a game of wits at it’s finest.

As the image of the box above illustrates, this is an old game.  It’s not currently in publication by any company that I am aware of, but really great copies of it can be found on ebay,, or coming soon in the Game Paradise library.  If you have an opportunity and you enjoy abstract logic games, you simply must give this one a try.

This entry was posted by The_Null_Entry on Saturday, June 5th, 2010 at 1:55 pm and is filed under Abstract Logic Games, Board Game Reviews . You can follow any responses to this entry through the RSS 2.0 feed. You can skip to the end and leave a response. Pinging is currently not allowed.


  1. twixter says:

    I’m always glad to hear of more Twixt aficionados! has links and more info about the game.

    The above image was taken from an 18×18 game played on Game Center, which is available through Facebook or iGoogle. The “official” grid size is 24×24, also implemented on Game Center.

    There’s one more rule to Twixt which you left out: The pie rule, also known as the swap rule or one move equalization. After the first peg is placed on the board, the second player has the option, at that moment only, to swap sides. With a physical set such as the 3M edition shown, this is indicated by turning the pieces box end for end. This rule reduces the advantage conferred by the first move. It’s like when two people want to share the last of the pie. One person cuts the pie into two slices, and the other decides which slice to eat. This rule works well for Twixt, as opposed to chess for example, because draws are very rare.

    Twixt is sold by Felsberger in Switzerland, a stainless steel board framed in wood, but the set costs hundreds of dollars and they don’t ship to the US. A much better deal can usually be found on eBay, where dozens of used sets are on auction at any time. You could probably snag one for less than $15 including shipping.

  2. Thank you for the information, Twixter!

    I was not aware of the swap rule, I’ll have to go back and look over my copy of the instructions and see if it was included at the time of my copies publication.

  3. twixter says:

    If it’s a 3M or Avalon Hill set, the swap rule was not included. But Randolph was convinced by other players to include it in later European editions- Schmidt, Klee, Kosmos. If you’ve been playing without it and the second player still wins about half the time, then perhaps you don’t need it, but I hope you will consider using it all the same.

    I’m glad to be any help. I invite any questions or comments.

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